I have been learning Blender for some time now and experimenting with tons of tutorials for about a year or so. As a fan of the old Need For Speed games I am trying to create something with a similar feeling. Anyway, development is still in a very early stage, but rest assured that I have more content(trees, roadsigns, buildings, etc) than what I am showing right now. Working sandbox is slowly but surely coming together (python is a dark territory for me). As more of a modeller type of person, python programming is mostly reverse-engineered. Logic bricks I can do. ‘Curve’ uses improved vehicle wrapper system and will be multitexture (GLSL support will be decided later, much later). Vehicles will be around 2000-3000 polys and about 20000 is planned per racetrack. After completing a working demo with one racetrack and four cars, the number of cars and locations for the final product will be decided. Keeping in mind that I work alone and mostly at weekends I have to keep it realistic and as doable as possible.