I work in a blender with bezier curves very often, and I love it… in the meantime I found a tutorial on creating the outlines of a car in 3d max:
Now when “Tools for curves” is in development, work as shown on the film would be very fast, and fun…
but in automatic mode blender calculates the first and the last arc of the curve in other way.
So, unfortunately, this behavior makes it impossible to work on the curves in this way without manual improvement of the first and the last point, and this may cause our arc at this point will be crooked. Perhaps in future editions of the blender could be something to do with it? This is a question for developers.