I am trying to make a bendable sci-fi hallway. I have a single section of the hallway done. I added an array modifier to each part and set the constant offset for each part. This all looks fine, I have a hallway that can go on for as many array duplicates I want.
Next, I add the curve modifier to each element in the hallway section. Each element uses the same curve. However, I now have gaps in my curved based hallway.
Is there anyway to fix this?
I have tried setting all the control points on the curve to vector and automatic, no change there.
@secondar: You canβt use a group with an array, it only works with a single mesh. But that was my fist thought too! I created a plane removed all but a single vertex, then dupli gouped my objects. I applied the array modifier and nothing! It looks like dupli group is applied after modifiers take place internally.
@brados33: I tried relative offsetting and absolute, neither one worked.
It actually looks OK until I apply the curve, that is when it breaks.
Anyway, I am happy with my joining solution. I would have preffered to keep all the obbjecs sperate, but they do each have their own material ID so I can sill manipulate them as I need.