Curve modifier takes into account the curvature

Hi everybody,

I am trying to combine the Array with the curve modifier to make a sweep, ie a profile along a curve.
The problem with the curve modifier is that it takes the normal of the curve to orientate the profile and I want it to take #
into account the curvature. That is it should try to rotate around the center of the circle of the curvature.
you find the .blend attached
Thank you for your help guys



sweep.blend (560 KB)

Is this what you are trying to do?
sweep1.blend (562 KB)

I just moved the verts of the circle in edit mode along the local x-axis until the origin was on the circumference.

Thank you for your reply. This is indeed what I am trying to achieve but the problem is if you play with the x axis it works fine for the concave parts but not for the convex parts unfortunately. See the file I just add a convex part to the curve.


sweep1.blend (519 KB)

show pic of what you are trying to do

happy bl

Somebody else might know, but I don’t think that will be possible with a single array. Do you have to use an array? It would be easy to just model it as a mesh.