I’m trying to model standard minigolf tracks from references and encountered this track with a curved, smooth slope:
I managed to get approximately what I wanted using guesswork and boolean modifiers with an extruded circle, but it has a lot of ngons, which makes it hard to keep working on it, and the angles are not precise or uniform at all.
(Left picture shows n-gons and slope angle, right picture shows lines “perpendicular” to play direction in strange angles)
I would prefer the slope’s edges to line up to the border edges, so the inner and outer borders can be connected in a straight line.
How would you create the slope for better topology and a cleaner result?