Ok, here is a better workflow.
New Scene completely empty, not even default cube. ASsumes the 3D view is in the top view.
Create a new lattice.
Create a new font object. Go into edit mode and type your caption or message. Click the extrude arrow to give it some height and click the bevel arrow so the text will pick up some glint when viewed from an angle. Click Center New to recenter the text in the viewport origin. The text should be centered in the cube even if parts of it are outside the cube.
Turn on the scale tool so you can size the text independently in all 3 axis. Scrunch the text so it fits inside the cube area of the lattice. It will look wierd/funny but go ahead and do it. (See attached image).
Press the N-Key to bring up the numbers dialog box for the font object. Type “Lattice” in the parent field of the numbers dialog.
Click Add Modifier to add a lattice modifier to the font object. Type the word “Lattice” in the OB field of the modifier.
Select the lattice object and scale the cube out until the original text message scale is restored. This is an eyeball process, but you could also adjust to an imported background image if needs were critical.
With the Lattice object still selected and on the F9 screen. Type in 24 for the U parameter and 4 for the V and W parameters. Adjust these parameters as needed. You can also go into edit mode of the lattice and select verticies to align them on the boundaraies of letters in the text message so it will only bend between letters in the message. (I did not do this and it still works fine).
Create a Bezier Curve object and scale it up a bit until it is the length of the copy in the font object.
Select the lattice object and add a curve modifier. Type in the name of the curve into the OB field of the modifier.
You will see the lattice object take the shape of the curve, but the font will remain un affected. This seems to be a bug in Blender itself. All you have to do at this time is to select the move tool and scrub the lattice along the X-Axis. The text will jump back into the lattice and be fully deformable.
Also, because we have not converted the font object to a mesh, the font object is full editable. Note, severe copy changes may require that the initial alignment to the lattice be performed again, but basic editing of bevel and small copy edits should do fine.
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