Firstly, as a new member of this forum I’d like to say ‘hi’ too you all. I’ve visited before and found a lot of helpful information which has helped me to get started with Blender. I’m primarily a coder but I’ve decided to expand my personal tool set to include low poly modelling which will save valuable time during the project design phase.
I’m doing ok at the moment, but I’d like some advice on creating curved walls as featured on the building shown on the attached image. I’ve searched the web for a solution, but up until now I’ve been unable to find a definitive answer.
Should I use a curve modifier or is there a more effective way of producing the result ?..
Any hints would be gratefully received.