I wanted to recreate a part of Beksinski’s art:
To be more specific I want the curves/splines of a mesh to wrap around a certain object, like you see in the art where the tree branches wrap around the cube.
As you can see here with basic Blender tools I got really close (it wasn’t that hard apperantly), but I can’t get the result I want. I used the sappling tree gen addon and a shrinkwrap modifier.
As you can see here, all branches wrap around the cube nicely. Problem is that the main tree stumps also get wrapped and sucked into the cube it looks really unnatural.
Here you can see with different settings that the tree branches get stretched and the main tree stumps do not get sucked into the cube which is what i want. the problem only is that 1 the branches get stretched upwards (which is not too much of a problem) and 2 some branches are completely ignored that are not physically in contact with the cube.
does anyone know how i can fix this?
like put a cage or something on the tree that makes sure everything inside the cage gets affected by the shrinkwrap?