I’m trying to get a custom build of 2.66a working with MP3 support on OSX and XCode. I think I’ve included all the CMake parameters that might do anything with audio but my custom builds won’t work with the files.
I’m mostly working in the BGE and when I try to open an MP3 in a ‘sound’ actuator I simply get an error “unsupported format” if I select the MP3 file. The official build of 2.66a loads the file and plays it correctly. In addition, I have a custom build on Win32-32bit using GCC and SCons to build and that handles the MP3 files correctly.
Does anybody know which flags in the CMake config control MP3 support?