I was modelling in blender just a minute ago, and I spent ages using MMB to get to the correct view I needed. As soon as i changed views, it takes me ages to get back to it again. I was thinking, and I wondered if there was a way to save a custom view in the 3D viewport. (Like when you press “1” on the numpad it takes you to front view, I wanted a sort of thing to press Ctrl + Alt + 1 or whatever, to take me to my custom view. Not knowing if this feature existed or not, I asked in the #blender IRC channel. No one knew how to do it, or thought you could do it, but everyone thought it would be a good idea to implement this into the next build of blender, as it shouldn’t be too difficult for all you coders to work out ;). Just a suggestion…Please reply if you know how to do this, or think it is a good idea. Thanks.
The work around is to use the camera.
Position the 3d view as you want, press Ctr+Alt+0 to change the camera to match the view. Press I and keyframe its locrot (location and rotation). Advance a frame in the timeline and repeat for each view. You then control the view by changing the frame number with the camera selected.
itS working if you translate or rotate the object, but if u align active camera to view and then insert a keyframe to that view nothing happen when u change the frame in timeline. chan u add a shorcut to a specific view instead ?
itS working if you translate or rotate the object, but if u align active camera to view and then insert a keyframe to that view nothing happen when u change the frame in timeline. chan u add a shortcut to a specific view instead ?