[Custom Build] Blender Fracture Modifier

You can also try to use .mdd or .pc2 pointcache formats to export your simulation, I’m using it often for larger simulations as it is quite robust and allows for faster loading of the .blend and offers even faster frame seeking than FM itself. You just need to export the initial fractured mesh together with the pointcache.

Steps:

  • Export FM bake to .mdd
  • Apply FM at frame 1 and save under new .blend
  • Append the applied FM object to your project file where you want to use it
  • Add Mesh Cache modifier and point it to your .mdd file
    Done.

There is only one limitation, this won’t work for changing topologies, i.e. Automerge and Dynamic Fracture will produce problems.