I’ve been working on this custom hair shader on and off throughout the year, and I am very happy to finally share it.
CC_Hair is based on a PBR shader model that replicates the naturalistic properties of real hair and fur.
It removes the hassle of creating hair setups for every project, or attempting to replicate hair color through trial and error. With only a few parameters, you can easily achieve naturalistic results.
In consideration of @amyspark implementation of an upgraded energy conserving based algorithm for GSoC 2018. I decided to release this to the community for free. I hope it’ll find great use and save everyone lots of time. So feel free to donate!
I also made a video overview of my custom shader:
Shader and Documentation:
Thanks and Enjoy!