Custom profile for wireframe modifier?

Im making a watch tower and I’m using wireframe modifier for the framing, however i cant seem to change the profile from the base triangular profile. Would like to make it square. Is this possible?

I don’t see a profile option in the wireframe modifier but it is easy enough to do in geometry nodes,

5 Likes

Thank you @g60. That is almost perfect… however my g nodes are showing different options and the resulting mesh has unresolved joints. Also cant seem to create a flat shading nor apply a material to it. Ideas for resolving these issues? Sorry for all these questions, Im new to geo nodes. Thank you.

The nodes have different options because I’m playing around with 5.0 beta. There should be little difference, if any, between this and previous versions.

For your GN questions, before the group output add a “Set Shade Smooth” (untick the Shade Smooth option) and a “Set Material” node.

I’m not sure there is a good generic solution for what you are trying to do, especially if your target is high-poly.

For low-poly,

  • Try a “Split Edges” node between the geometry input and “Mesh to Curve” node. (Still problems at the corners.)

  • Instance scaled ICO spheres on the points of the mesh and join them with the wires.

Neither one of those options look very good. My brain might wake me up tonight with a solution, however.

Add a remesh after:


You many need to play with settings:

2 Likes

Thanks G. That’s almost there. Just the edges have a gap now as in the example of the cube. But when I start modifying the shape into a pyramid, the edges start overlapping.
And I guess applying a texture that one can scale in UV is out of the question given this is a wireframe? Would love this thing to have a wood grain. This would make concept work so much faster. Thank you.


Thanks Joseph, however this creates uneven ends that are not closed.

With some Remesh settings, yes, which is why you need to tweak them as in my second example