I’m currently trying to get better with looking and optimizing my topology, and this reveals problems starting with - what I thought were - very easy exercises. I created a plane with a beveled edge and tried in various ways to cut a hole exactly on the bevel. Furthermore I wanted to extrude the edges of the hole and bevel its edges. In the pictures I’m showing what I’m approaching.
How would you solve this problem?
What worked best so far was the shrink wrap modifier, yet it still gives me weird results when shading the object smooth.
I’ve tried my luck with plenty of YouTube tutorials, but still I’m really stuck when it comes to topology and keeping it ‘clean’.
Would be very thankful for your tips and tricks!!