The boxes are some of the batteries. There is another set of them under the forward officers’ quarters.
The control room has a periscopes and will be in the next compartment I do. I do not have any good reference material for the conning tower, so I will probably not add any details there (there’s a second periscope there.)
I’m using booleans for all the cutaways. I can easily move them around to see more or less of the interior. The add-on you mentioned might be interesting to experiment with. Do you know what it is called? I’ve never seen it.
Is there a particular material that seems flat to you? I’m using the Principled BSDF shader as the basis for all of my textures, so there should be some gloss to just about all the parts. Some parts only have temporary textures on them because its too early in the project to finish them. Is there a particular piece or section that you feel is too flat?
I see what you mean about the general glossiness. I’ll look into it. Most of the shaders are procedural and have a common set of controls. Adjusting them should not be too much of an issue.
I do use HDRI (Pro Lighting Skys) for my lighting, but the light bulbs inside each compartment also add some lighting.
I haven’t played with the AO node yet. I’ll look into it.
Thanks for the link to the cut-away shader. It looks clever. I won’t be doing an animation, so it probably won’t be useful for this project, but its good to know it exists.
I had thought about playing with a semi-transparent view like your engine. I was concerned that exterior details would make it difficult to really tell what was going on inside the sub. I’m already having some issues trying to decide how to cut away areas that have details several layers deep (like the officer’s compartment below). I want to show that there is an oil bunker between the pressure hull and the crew compartment. I also want to show the battery arrangement below the crew area. The result is an oddly chopped up cut-away that shows a variety of layers. I’m not sure it works though.
The control room is pretty much done. Textures here, like the textures in other compartments, are primarily procedural for now. They’ll get properly done later (Once I’m done creating group instances of equipment.)
The tubes in the stern are exhaust and mufflers for the diesel engines. The large tube running towards the conning tower is the air intake for the diesels. There is some additional plumbing that runs along the top of the pressure hull that I haven’t modeled yet.
One thing that I absolutely love about computer graphics is the way that it can cause history to come back to life. These cutaways are, of course, amazing. It really drives home the point that men actually lived – and, died – in these horrible conditions. And, you simply could not visualize it any other way.
DVDs purchased from Uboataces.com (contains many photographs and videos of the U-995)
a) “The U-Boats” Douglass Botting, ISBN: 0-8094-2724-9, 0-8094-2675-7 (Mostly text, not too many good photos)
b) “The U-Boat” Eberhard Rössler. ISBN: 0-85368-115-5 (Lots of history & data as well as some pretty good drawings in the appendix)
c) “Anatomy of the Ship, The Type VII U-Boat” David Westwood, ISBN: 0-87021-886-7 (Small book, but lots of very good drawings)
d) “Submarines of World War Two” Erminio Bagnasco, ISBN: 0-87021-962-6 (Covers U-Boats as part of larger work concerning submarines in general)
e) “U-Boat War” Lothar Günther Buchheim (also the author of Das Boot), ISBN: 0-517-60671-2 (Many of his personal pictures from when he was aboard a U-Boat)
f) “U-Boats under the Swastika” Jak. P. Mallman Showell, ISBN 0-87021-970-7 (Mostly historical information, but some decent photographs of various boat details)
g) “U-Boats in Action” Robert C. Stern, ISBN: 0-89747-054-0 (Typical Squadron/Signal publication with some detailed photos and line drawings)
h) “U-Boats of World War Two, Volume I” Robert . Stern, ISBN: 0-85368-813-3 (Small book, almost entirely photographs)
Of all the sources, the top 3 were:
The Internet (especially the virtual tour of the U-995)