I’m trying to cut a rectangular hole in my cube. You can download my source file on this link. The cube was tempered with subdivision modifier and and the shading is smooth. This is what I got so far:
I used the left block and a boolean modifier to cut a hole. The problem is that I need my hole to be exactly the same shape as block-right angles are necessity. The Blender gives a warning that my boolean modifier is not the first one and that results may not be what I expect. So how do I cut a block hole out of the object with smooth surface? This really bugs me and I’m very thankful for your help.
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The Blender gives a warning that my boolean modifier is not the first one and that results may not be what I expect. [/QUOTE]
It tells…The boleon modifier need to be first in the modifier stack…In the properties panel below add modifiers.
Eg. You have a subdiv modifier + a boleon modifier in the add modifier stack…Click the little arrow top right to move it up or down…To fix it.
There is a few thing there need to be right before the Boleon modifier work ass it should…Location in the stack is on of them.
Another is Scale…When You add a mesh it’s Scale is 1 - If You change the object in object mode the Scale change.
Click big box in Your Blend file…And look in - N Panel - Transform - Scale…Scale isen’t 1…It can give problem when You use modifier…So…select the box Press Ctrl + a and select apply rotation and Scale…To set Scale back to 1…
Last is normals… In Edit mode… T Panel - shading Normals…Below is recalculate…Use it to check Your mesh.