Hello Blender users, and thanks for reading this.
I’ve been using blender for a while now but for the first time I am trying to put together a game.
My question is, that I am trying to make a grass cutting animation similar to that of a Zelda game. I understand animating with armatures but I am not sure how I would animate that sort of exploding grass effect and put it in a game engine.
What I have is my grass object, a single object that I want to preform this animation I would also like the cut flakes in the air to disappear while leaving a sump.
I have thought of spiting the object into the stump and the leaves (top part) and having only that top preform the animation while the sump just sits there. but I am still unsure of how to do this.
If there is a tutorial for this a link would be greatly appreciated.
again thank you for your time, Jon
also if there is already a tread about this I couldn’t find one, but if there is could someone pm me a link and feel free to delete this.