cutting holes

okay i’ve lathed/spinned an object. it’s profile was constructed from the side view, then lathed it from top view.

how do i cut screwholes going verticly?

Something like this?

http://www.michaelv.f2s.com/misc/effect.jpg

If so I can’t imagine how it could be done. :wink:

Recalc object normal outside

Draw a cylinder the bore of the hole you desire

Place it wher hole will be

Select the lathed object firs, the cylinder second, press WKEY, select ‘Difference’, cross your fingers

This for 2.25

If you have 2.23 add step 0: Get 2.25

Stefano

S68: That works. To seperate the body from the rest of the pieces ‘L’ key the body then seperate it ‘P’ key. To add the tube to the hole select the tube first then the body, ‘w’ key select Intersect, that will give you the tube cut to match the body. To work to work I must go to work.