I need to cut a model into pieces. Thus, I tried using Knife and Knife Project Tools for that.
However, I noticed that the cut precision depends on the view scale. If I fit the entire model into the viewport window, some of the points of the cut line snap to the model’s existing near points.
If I zoom in, the cut gets more precise but still not ideal.
So, the question is: Is there a way to get precise cutting in Blender?
Im not entirely sure if it would be a solution (im not oftenly use this command), but you can try a Mesh Knife Intersection.
Its on the Face > Intersect (Knife).
For make it works, you need to join you main mesh and the mesh which will be used as a cutter, then select all polys in the main mesh and use those command.
For this kind of cutting usually a boolean operation is used… you may construct you cutting object by snapping to any vertex of you to-be-cutted object or copieing some vertices to make this up from… of course ther could be some vertices made up you want to clean up afterwards…
There is nothing like a wrong workflow… maybe not so good suited… and of course there is mostly always a smarter way to do things… and just telling they are wrong doesn’t really help…
Okidoki, thank you for the nice solution! Didn’t use Blender for some time (when the Boolean Modifier was not so precise) and forgot to check that option.