Hi all
Rigging support tools have been developed.
You can rigging quickly.
■ Shop ( Released on Jan. 28, 2022)
Gumroad
Blender Market
booth(日本語)
■ Quick Movie
■ Full Movie
cvELD Quick Rig Overview
■Single Bone Create
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Create Bone
Bone Creation : Head or Tail Create a new bone in the same direction from the selected bone. -
Create Offset Bone
Offset Bone Creation. Insert a new bone into the parent of the selected bone. -
Create Group Bone
Group Bone Creation. Put a new bone between the parents of multiple selected bones. Grouping. -
Create Stretch Bone
Stretch Bone Creation. Create a new bone on the tail of the selected bone. Give it a stretch constrain. -
Create Track Bone
Track Bone Creation. Create a new bone on the tail of the selected bone. Give it a track constrain. -
Create Half Srt Bone
Half SRT Bone Creation. Get only half of the position, rotation, and size. -
Create Child Cns Bone
Child Constraint Bone Creation. -
Create Ratio Bone
Ratio Bone Creation. Create a new bone based on the length of the selected bone.
■IK Bone Create
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Create Ik Bone
Select any quantity of bones; IK constrains will be automatically assigned. -
Create Ikfk Slider
Select and execute the bone with the IK constrain given to it.
Create a controller for IKFK switching.
■Multiple Bone Create
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Create Bridge Bone
Bone Creation Between Selections. -
Create Stretch Bridge Bone
Stretch Constrain Bone Creation Between Selections. -
Create Track Bridge Bone
Track Constrain Bone Creation Between Selections. -
Create Three Joint Bone
Create Three-Jointed Bone with two Selected Bones. -
Create Bone From Curve
Create bones from curve. Select a curve and choose an armature. Switch to Pose mode and select one bone to execute.
■Bone Pinning
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Bone Pinning Transform
Pinning Selection Bone transforms to global.
Re-execute the command on the selected bone to release the pinning. -
Bone Pinning Direction
Pinning Selection Bone direction to global.
Re-execute the command on the selected bone to release the pinning. -
Create Pinning Group
Putting the pinning together Create Empty.
■Bone Transform
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Fit Bones
Fit the selected bone to the active bone -
Match Transform Bones
Match the transform of the selected bone to the active bone -
Rotate Edit Bone Global
Rotate EditBone to global rotation value. -
Align Bones
Align selected bones. -
Align Bones In Hierarchy
Select a parent bone and a child bone and align the bones between them. -
Snap Near Bone
Snap Nearest Head or Tail. -
Mirror Bone
The selected bones can be symmetrized according to three different rules. ‘Symmetry Name’, ‘Active Bone’, ‘Self’.
Supports ‘Edit Mode’ and ‘Pose Mode’. -
Flip Pose
flip with a symmetrical name.
■Bone Utility
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Set Parent
Parent selected bones to the active bone. Also In Pose Mode. -
Clear Parent
Unparent the selected bones. Also In Pose Mode. -
Set Bone Group
Put the selected bones in a bone group. -
Set Custom Shape
Apply custom shapes. There are 32 of them available. -
Set Bone Display Type
Change Display as in Viewport Display of Armature. -
Create Bone Group From Addon Property
Create an Addon Preference Bone Group. Please prepare your own group name in advance. -
Delete Bones Also In Pose Mode
Delete Bones Also In Pose Mode.
■Utility
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Isolate Object
Selected Objects Isolated.
May not function if there is garbage in the scene. Please clean up or move the RIG to a new scene. -
Isolate Pose Bone
Selected Edit Bone Isolated.
May not function if there is garbage in the scene. Please clean up or move the RIG to a new scene. -
Isolate Edit Bone
Selected Edit Bone Isolated
May not function if there is garbage in the scene. Please clean up or move the RIG to a new scene. -
Mirror Drivers For Pose Bone
Create drivers for mirror pose bones. We need a symmetric name. The driver in the constrain will not flip left or right. -
Reset Operator
Reset the operator’s properties to their default values.
■ Support Blender Version
2.83
Not supported. Cannot be installed.
We have no plans to support it in the future.
2.93
This is the officially supported version.
3.00
Cannot support. Available in the future.
It works, but I get an error in bone generation.
This is because the specification for resizing the bones has changed.
■ Suppot
Twitter https://twitter.com/cvELD_info
日本語ドキュメント https://cveld.net/?p=675
English Documents https://blendermarket.com/products/cveld-quick-rig/docs
■Digression
I used to work with Rigging in Softimage XSI.
As I switch to Blender, I will be mass producing the tools I need.