Some time ago I’ve made some experiments to create a node for tiling texture patterns in Blender. Because I like carbon materials I’ve used this topic to create a node group that can create tiled patterns - I called it the “CW TilingTool”.
The end result of my experiments is a collection of 12 carbon texture variations, called CW Carbon Collection+. The material comes with a lot of adjustable options and the uv coordinates are controlled by my TilingTool. You will find the tool as a unique node group in the node tree of the main material. If you like, you can extract the TilingTool and use it for your own materials. I would appreciate it.
The CW CarbonCollection works with Blenders Cycles render engine. I’ve created the shader tree in Blender 2.79b.
A version for Blender 2.8 will be released as soon as 2.8 gets more stable and reach the beta status.
I’ve updated my CW Carbon Collection to version 1.1.
Watch this video on YouTube for a detailed update description:
The new update includes:
Dynamic scratch layers with mask function
Add scratches to your material and change amount, size, rotation, bump and visibility. You can even add a custom made color mask to control the scratch areas.
Carbon to metal function
Switch your carbon material to a metal version and keep all patterns!
Eevee compatibility implemented
An info for the pattern fans: This update doesn’t include new patterns. But I plan to release some more in the future. So stay tuned…
As always: The update is free for all customers who bought the previous version.
If you’re interested in the material just visit my gumroad shop:
Thank you for your support!
And here some example images for using my carbon material (Rendered in Cycles):
How did you rendered it so good? It’s sooo ckean, and I don’t k ow how you managed get a clean preview in 2.79 (the carbon material) Is there’s a way to prefiew images without having noise? I’ve been struggling alot with rendering ;<