Cyberpunk Corpo

Hello everyone, here is my latest personal project:

It’s a project I had lying around for a long time, but I’m glad I finally could bring it to an end.

While I had my fair share of issues and frustrations when working on this model, it still allowed me to train on various subjects and techniques (especially when it comes to hair, and overall working on a more complex character than usual).

Polycount: Approx. 105k tris
4 x 4096² texture sets, not including hair nor eyes

Original design (by Chengfang Luo):

You can find more on the ArtStation page.

Thanks for reading!

EDIT: Added original design and link to the artist’s AS page.

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I can see why it was frustrating: every part of her design looks complex and ornate. She’s a sharp looking character.

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Yes, the artist behind the original design did put a lot of effort into this piece!
It’s part of the challenge though, so I’m not going to complain :wink:

I featured you on BlenderNation, have a great weekend!

Thanks a lot!

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