Forgive me if there is a simple answer; searching is made difficult with the rapid development of the cycles engine.
I am trying to make some of my own textures for a scene, these textures are basically white circles with numbers inside of them (billiard balls). When exported from Inkscape they have a small alpha border (fills in the gaps from the circle to the size of the square image). When using this texture in Blender I am finding that this alpha layer is rendered in black. I found an older thread about using an add node; and while that does remove the black border, it also makes the black text transparent and washes out the white with the rest of the materials color.
Is there a simple way to just have Blender use the alpha layer as such? Or am I going about this all wrong?
Using Blender 2.65.3 compiled from trunk earlier today. If my explanation is too confusing I can post screenshots.