Hello folks,
I’m getting a strange behavior when using subsurface anisotropy with randomwalk SSS. The underlying polygon borders show up and I can’t get rid of them. Denoise is turned off.
I’m using Blender 3.3 LTS rendering with Cycles, by the way.
Has anyone faced the same issue?
here is a snapshot without SSS
Experimenting with different settings, it only happens when SS anisotropy is more than zero. Is this a bug?
Thanks,
Felipe