Hi,
I have spent a few hours trying to research the issue I am having and although I have read many posts where people are asking the same or similar question, their issue seems to be relating to other factors so I have been unnsuccesful in finding an answer. I would greatly appreciate it if somebody could advise on my issue below.
I am just getting started with Blender (2.8) and am trying to bake the shadows on a white background by setting the material of my object to a Diffuse BSDF (White) and performing a ‘Diffuse Bake’ however the baked texture is considerably darker than what I see in the viewport / regular render.
Am I incorrect to think that a baked texture applied to the object and viewed as an unlit/emissive material should look the same as it does in a conventional render?
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The blender project settings remain unchanged from default with the exception of the world colour has been changed to white.
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There are no lights in the scene and for baking purposes window glass has been removed.
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The baked texture is a 32bit exr file.
The 4 images below show the following:
- A normal example render (ignore the pink environment!)
- Rendered Viewport showing a single diffuse material (lighting/brightness as expected)
- Baked texture applied to object (walls) and viewed in the shaded? viewport
- The baked texture and world settings
I can see that the shadow/light information is there however everything is very dark!
Any ideas?
Thanks in advance.
Paul.