I am looking for somethng typical.
I try to create soly based on cycles a texture that looks like below
iβve been toying a lot with cycles sometimes i see partial circles in the preview but so far i had no luck putting a radial gradiant on flat surface, i never get a nice round look to it.
Anyone an idea for it ?
You take the coordinates, subtract the center, plug into a Gradient Texture set to Spherical and you use the Factor to drive a color ramp. Easy as pie.
(Donβt look for a Vector Input node. Itβs just a Combine RGB in a node group.)
wow looks nice just what i tried to do, great !!!
and it looks so logical, to you it must be so easy i guess, to me it was hours of trying to get it, i didnt knew what shaders and vectors to use
thanks for this great sample
for people wondering why i was looking for such patern, well one can do nice things with this.
if you use it combined with a transparancy shader; create glow light without using aftereffects, or one could use it to base other textures on. For example you have a cube as a wall, but you want to corners not that visible, with above setup you could create those, it might also be nice in bump maps / mirror setups⦠its kinda basic a radial gradient its used often.
I solved the vector node differently, i used a node called vector math.
It can add 2 vectors, you can type them in there my first vector in there = 0,0,0 and the other 0.5 0.5 0.5 and then i added them
@Razorblade: Just what I show in the screenshot⦠but I prefer to subtract.
And I made the βVector Inputβ node group a long time ago because I found it very clunky to enter values in the Vector Math nodeβ¦ and you canβt see them in a screenshot, nor access directly the components.
@kaluura, well iβve not done grouping nodes with input pannels, i guess someday i will learn that too, but as for now i focus on other blender parts, photo realism. movies, bones, things like thatβ¦there is so much to learn, i try to spend each day a few hours in blender instead of watching TV, where i learn nothing.