Hi, for like the third time i attempt to get this topic published.
Im trying to do something like this
The problem is, whenever you put a dark value on glass node, it will go less and less transparent. These bottles have a semi-dark color but they show transparent either way.
I have tried mixing transparent node with glass or glossy, but the end result is just weird.
By now, i only got easy shaders because im quite new to cycles. I will try to do some textures for masking purposes, so i will have transparency and no transparency in a controled set up.
But anyway, i need a lot of help because i dont know too much about refraction, how glass should behave and etc… And all i see is a lot of information that makes me dizzy x)
ty for answering btw! i will look into everything u posted
thanks for taking your time looking into my .blend
the helicoidal protrusion is just to see how the material performs with the lights; i found that the regular bottle wasnt showing too much interaction from the shader. And the bottoms being that high is because i wanted to replicate at some point the bottle from the image in the first post.
Im kind of confused if i should use an image texture to replicate the behaviour from the center bottle, wich has its tall bottom darker that the rest of the bottle.
I feel like a retard at the moment, because i just thought that i should change the thickness on the bottom of the bottles to try to see if it will cause the color change im aiming for.
Can you explain to me how to use the refraction node? did I give a good use to it in the .blend?
again, thank you for your time and all your advices. Saved asap the scrip!
jsut saw a short TV doc and it was said that bottles with deep bottom inward could be use to poor liquor inside and drink i think!
don’t see how practical this can be !