Hi!
I’m trying to create a low poly character that use both vertex colors and texture (for certain details).
The problem is I’m having issues blending the vertex colors with the texture correctly. Ideally the dark colors should multiply and the bright colors should add.
I created a basic material to test and:
Multiplying the colors [TEST]:
Adding the colors [TEST]:
I tried mixing the output of the two nodes, but obviously the result is averaged:
Is there any way I could keep both the bright and dark details?
Thank you in advance!