[Cycles] Combining Bright + Dark color values in a Material

Hi!

I’m trying to create a low poly character that use both vertex colors and texture (for certain details).

The problem is I’m having issues blending the vertex colors with the texture correctly. Ideally the dark colors should multiply and the bright colors should add.

I created a basic material to test and:

Multiplying the colors [TEST]:


Adding the colors [TEST]:


I tried mixing the output of the two nodes, but obviously the result is averaged:


Is there any way I could keep both the bright and dark details?

Thank you in advance!

Hi !

You need to change the blending mode from Mix to Add. However that will work only with the white parts, so if you want to Add the black parts as well you’ll need to add an invert node after your image texture node, and plug that into another mix (Add) node.

Hadrien

Thanks for your answer! However, I did not manage to get it working using an invert node. Not sure if I used it correctly, but I had both the white and black parts as white.

I found a simpler solution: