On the other hand, it is worth noting a sensible setup to mix two surface shaders is a lot more straightforward and flexible to setup (e.g. a uv-mapped bitmap as ‘factor’-input), than it is for volumes.
greetings, Kologe
On the other hand, it is worth noting a sensible setup to mix two surface shaders is a lot more straightforward and flexible to setup (e.g. a uv-mapped bitmap as ‘factor’-input), than it is for volumes.
greetings, Kologe