Yes ! I agree with you, global CG knowledge is out of scope of blender manual. Even if maybe it can be a good idea to include in blender manual a bit more of general knowledge. But that’s limited.
That said, I also think @thinsoldier is right in the fact that’s sad that some knowledge get a bit lost over time.
Basic PBR shading is a good example. I don’t speak about you, who is someone with a really advanced knowledge, and maybe you get that prior to most people here.
But the way I saw it : Cycles was released with a set of shading nodes, and a few people really know how to operate these. Resulting in a lot of error in shading. One good example is making a plastic material by mixing diffuse + glossy without including fresnel, I saw a lot of people (me included) doing this.
Then PBR got more traction, and more people did tutorials about how to correctly do shaders in cycles, people talked about that in forums etc… resulting in a broader understanding of shading by the community.
A bit latter , Principled BSDF was released, more and more people relies on substance for texturing and learned to plug the right maps in the right slot of the principled, which is good too.
But as a result, people starting blender nowadays don’t know anymore how to use basic nodes to make shaders. Even more, they use Principled but have no idea of what it does under the hood.
And trends like these I saw a lot over the years, PBR is one of them, Linear workflow too, Filmic also brought a lot of understanding to rendering when it was released.
But because these stuff tend to be automated now, it’s harder to learn about them compared to the time when everyone talked about them.
Having a manual (or a wiki) dedicated to these fundamental knowledge could be really good to have. But as I said, it’s a lot of work and someone as to step up before it can become a community effort.
Some knowledge tend to recycles quite well, every now and then you can have a tutorial about character modeling, lighting etc… On more specific subjects, I think it tends to get lost.
What do you think ?