Cycles/Fluid Sim Test

Hi, Just thought i’d post this Cycles/Fluid Sim test I worked on today. The original render was a bit boring, so I touched it up in the Node Editor + Photoshop afterwards.
(I think I pushed my poor laptops CPU to the limit rendering this, it sounded like it was about to explode XD)

Anyway, any criticism would be gratefully accepted,


Original Render:

Edited Image:

Nice render :slight_smile: perhaps you should try the smooth modifier on the liquid mesh? I’ve found tweaking the settings can help get rid of the ribbed effect where the water is contacting the glass.