Cycles, get object passes thrue glass (or behind)

Hello. How can i get render passes (any) of the OBJECT2 (example monkey) witch placed into OBJECT1 (example glass shpere).

Example:
pic.1 - combined view
pic.2 - IndexObj
pic.3 - IndexMA
pic.4 - AOV Output - color
pic.5 - AOV Output - value
pic.6 - Cryptomate - assets
pic.7 - Cryptomate - material
pic.8 - Cryptomate - objects