Iv been working on creating some Beats by Dre headphones for a few days now and Im finally ready to start creating the materials. Im quite new to cycles and nodes in general, so forgive me if this is easy to do. How do i create a white glossy plastic material like the one in the picture
Iv tried using a mix shader with a white diffuse color and a white glossy with 0 roughness but it doesnt look like the picture :/. I also have a HDRI environment background in my scene.
Thanks RickyBlender I was just coming to change the post to “solved” as I was able to figure it out about 10 minutes after posting, lol. I appreciate the quick reply though!
@ Kaluura
That looks 100 times better than what I was able to come up with xD. Thanks for posting the node setup and .blend as well! Very helpful. Next time I have an issue with cycles plastic materials Ill make sure to post the node setup If I come up with a solution
Would you mind If I posted your node setup on BlendSwap to share with the community? Im sure people would be grateful and Ill make sure to credit you as well
I am going to post the finished headphone render later tonight or tomorrow so you can see the material on the finished model :yes:
EDIT: @ RickyBlender
That sounds like a great idea to me. We can make this one here the first one!