So, I have a scene with several objects. Each have their own UV maps and textures.
What Im trying to do is:
1-Merge all objects.
2-Create secondary UVs for all of them as a single map.
3-Bake a new texture with all of the lighting, color and shadow information.
I did a few tests but so far it seems to bake on top of the individiual textures on each object, rather than the merged texture.
Any ideas on how to fix this?