I wanted to make a waterfall in Blender, and I needed a scene therefore. So I took the original Island from Agus3D, and basically made everything new, apart from the trees.
One frame to render took 1 hour. I’ve used 450 000 Instances of the trees + bushes and rocks. So all in all that are at least a trillion polys Blender tells me, he uses 1877mb memory, Windows says that its 12gb. The final film was rended with 500 samples in 2.5k.
as mentioned before, the trees would need some more variation (model and color)
also the trees could be placed a little bit more random, they are to regular everywhere. you would need some places where are less tress
the water shader needs a little tweaking, its reflection is brighter then the source (sun and the one cube) this isnt possible in real life. the reflection should be darker then the source
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• You’re right with the trees, some variation would have been cool, but I was really afraid of memory usage, so I stayed with 2 different models. But variation in colour is I think overrated. We’ve discussed this on the german forum, and Zuggamasta showed this pic: http://commons.wikimedia.org/wiki/File:Aerial_photography_of_forest_habitat.jpg
• Trees are placed random. E.g. look at the side of the mountain on the right, they are quite loosely placed there. But if you do that everywhere, it looks stupid imho.
• The point with the relfection is, that the angle of the cube is exactly in a way, that all the light comes to the sea, and from there to the camera. So a better solution would be to rotate the cube, but it didnt bother me.
wait wait… really cool, those shots are pretty clean for 500 samples. Did you render this thing on that super computer? ow come 1 frame takes 1 hour than
Very nice, though I completely missed the waterfall the first time I watched it because it was more in the distance than I was expecting, given your first sentence.