[Cycles] Light with one Environment, Display Another

Hey everyone,

I want to use one Environment Texture to light the environment, and another Environment Texture to be seen by the camera which does not light up the environment.

Basically, I have some .hdr images which give very nice lighting to my scene, but they all look awful and have pictures of buildings and power-lines and trees. I also have some awesome .png images of pretty looking skies, but they give very poor lighting. I want to use the .hdr to do the lighting, but I want to see the .png.

Thanks in advance!

You can try using the light path node

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