Cycles : Materials turn black

Hi,

Any idea why some textured materials turn black when rendering with Cycles ?
Seems to happend when having many textures, is it due to CUDA textures limitation (64 colored and 32 b&w) ?
Does anybody else meet this problem ?
Thanks

i think here is a limited number of textures:
max 100

http://projects.blender.org/scm/viewvc.php/trunk/blender/intern/cycles/kernel/kernel_textures.h?view=markup&revision=44698&root=bf-blender

About this there is a bug submission to the tracker: 30472

paolo

Ok thanks for this info