Cycles - Metal components

Model of metal components rendered in Cycles…
CPU Path 1500x600 / Athlon II X4, 4 Gb of RAM, Win7/ - cca 50min…
C@C are welcome…I mean , its necessary to make OpenCL version, because
this improvement of Blender looks pretty good…


Yeah… OpenCL would be awesome, and I know it’s coming, just a little far off for me if I want to play a bit more :slight_smile:

looks awesome! been wanting to play with cycles myself…

Nicely Done

It has an “Octane” feel to it. Well done!

ajm@ I am patient… but renderer like Cycles will be helpfull in my practise really much…
solowy@ THX…
zalewskitsf10@ THX…
agentmilo@ Yeah…Looks like Octane…path with camera filter… I like really much Octane results…looks profi…

Settings. Now. Please?

Wefyb@ I was just quick testing…have not save scene…node system looks really different like trafitional blender sets…

What about the nodes for the materials on the metal?

just play with Glossy mat…nothing special…

Good work.

With a pair of arms and legs it would look like a little Mickey Mouse cyborg robot :wink:

Share, man!

Cycles needs Anisotropy!

Amazing Work!!

Agree!!!