I don’t have osx, on win though I use git bash, with osx being unix may be natural cmd prompt to use blenders master repository and checkout the branch you want to build in this case…
git checkout temp-cycles-microdisplacement
to get back to trunk is…
git checkout master
to see all of the available branches…
git branch -a
maybe an osx builder can chime in on unix
I know not, what I say (ô¿ô)
Just checked with the dev: microdisplace ( respective the catmull-clark ) is bound to OSD. So without opensubdiv there is no way to compile this branch. As OSX cannot use OSD yet ( core 3.2 oGL not ready ) there is no way for now. May come later.
You might put a “on a stick” distro of linux and try to run it on your Mac; then you can boot linux install blender on the stick
your main os will not be changed (unless you go for it and install linux if you like that).
One of the core aspects of the branch is now up for review (which means it should be in master within days if everything goes well). https://developer.blender.org/D1962
Yes, that is the caching code designed to sharply reduce the amount of memory required to render a heavily subdivided mesh
Yes, gpu is supported last i checked the branch, but only with full memory pretesselation. AFAIK the cache is only CPU, and like Brecht said it has some limitations on rendering.
I haven’t tested yet, but…
Here’s a test build of the patch = “arcpatch-D1962_Win7.x64-fdb8c55” Pulled it
I’ll leave it up for a bit, should get into master after they complete review, testing, revisions, tweaking
when will this be buildbot OSX build… whaaa whaaa… im crying… LOL this week ? Need this soooo badly… mama, need fresh displacement milk LOL
ps: i cant compile due to subd not being ready for osx, yes we are working exclusively on blender mac, i tested it on win, GREAT, but i want to shoot this baby in the production pipe for some shots :-)=