I really hope someone has an idea of what’s going on here. I’m doing a complete “Combined” Cycles baking to get what shows in the first image below but when I render the seen with the texture I baked I get something completely different, second image below. The first image is just a normal cycles render with the nodes and the second is the baked texture on a emission node to a material output. It also looks the same (second image) when I put into Unity.
I hope someone has an idea on what’s going on cause I’m out of ideas at this point. The shadows just don’t seem to be present in the geometry. Thanks in advance for any help you guys give!!