For an upcoming animation, I am testing how to produce an oil paint style in Cycles and After Effects. The effect is achieved through a stroke texture used for diffuse color and displacement map. To simulate how a painter would depict shallow depth of field, objects in the background are blurred and then smeared with a CC glass filter in After Effects. The intensity of the effect is controlled by a z-pass.
I suppose if a posterize effect was applied (creating shapes of distinct colors), the result would align more with the technique of painting? But then how would the wet, smeared esthetic of paint be achieved? The intensity of the smearing glass filter could = (z-pass) * (stroke texture pass).
Does anyone have any ideas to make the individual strokes more distinct or enhance the style in general? Goal examples:
Hi there! I’m really interested to know who the artist is for the two paintings you use as examples below. Do you have the name?
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You should also check out Andrew Price’s heat haze tutorial which shows how you can use distortion nodes in the Blender Compositor to achieve an effect along the lines of what you’re doing in After Effects. Doing the lens distortion within Blender might open up more possibilities for you: