Cycles_path_guiding tests

I downloaded the latest path guiding branch build. Simple test - a U shaped corridor, with a point light at the end of one arm and Suzanne at the end of the other so the light has to bounce around the bend to reach her.

Render set to equal time (60s).

Path Guiding off

Path Guiding on

Path guiding clearly helps in this scenario - much cleaner image in the same amount of time.

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