My rendering done in 2.71 imported to 2.71.5 build becoming too dark. My previous illumination was only a studio hdr image, setting on: background, Environment texture, equirectangular single image, strength 100
in 2.71 was pretty good, but in 2.71.5 becoming too dark, also found too difficult setting again it, seems the environment texture/lighting don’t work well like previous release.
Edit: also I had a glass surface and this had too big reflection or even if I improve of only 10 point my environment strength
The only thing that looks different in both renders is the grey sphere on the right, but that’s because the algorithm for anisotropy has changed (at least I believe to have read that).
I’m a bit puzzled by your HDRI: You had to crank the strength up to 100?! Mine is set to 1.5 and I remember extreme cases with very dim HDRIs in which I had to go up to about 8. But 100? Sure that’s an HDRI? Some extreme clamping going on, perhaps?
Hi,
thanks to your reply.
I used to import meshes from zbrush. A unify mesh in zbrush is really big in blender (and my model is even big for zbrush), I think this is the main reason I need a so big hdri image.
Unfortunately is a client model, so cannot show it, but maybe I’ll try to show only a piece.