@IMI I saw in mailing list or was it sunday meeting notes, Sergey is working on video textures for cycles. A friend of mine/colleague did a py script that changes texture on frame change. it worked for his cycles rendering with image sequence as texture. So if you really need it there’s a hacky way of getting it to work already.
But yeah it’s pretty much a big deal to tackle I suppose, especially to get it to load/offload quick on GPU vram. or how it’s gonna be implemented. Something like that is needed beacuse you can’t load like 2000 frames of 2048x2048 texture seq to the gfx card, some smart way to read/unread maybe with a buffer … I’m confident Brecht/Sergey will come up with an awesome solution
@@eugenio_jr I don’t think it’s a waste I’m just way to happy as it is already. if this is implemented there’s no “going back” to like it’s now because all objects will have automagically viewport colors set. I don’t want the messy viewport color hell I experience in BI, I don’t know how other feels about that. But me it’s more cluthered when everything has its viewport color I rather like it greyish then the really important meshes/objects I set a unique viewport color myself.
@andreu @Jonathan L in that case only in textured or material mode. not in solid but yeah that’s a better feature to implement.