Cycles Spectral Rendering

I am not sure we are talking about the same thing? Does it make sense for if a person wearing red clothes standing under green light looking like they are wearing a black clothes? Does a blue car under red light looks like a black car in real life? Would a photographer deliberately grade their blue cars under red lights to black? Are we even talking about the same thing here?

First of all there actually are openly available databases for spectral absorption, @kram10321 had done some test against the 2.93 version of Spectral Branch back when spectral nodes were there.

But the important part is, again, you don’t need to use spectral data if you don’t want to. RGB textures will always be reconstructed into spectra under the hood before they are fed to Spectral Cycles, your user experience will basically be the same as before.

Actually with the help of Hero Wavelength Sampling, the performance impact has been minimized so it will not be that big of a deal.

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