I’m not sure why it is slow. In my computer with 1000 samples and 100% size, with GTX 560 it took about 20 minutes. I think it is not slow. Try to reduce the tile size from 128 to 64 or 32.
You can download the file if you look for it in google. I was not sure about its rights, so I didn’t pack it inside the file. It is an equirectangular map file, like a hdri image.
might be fast for you with a big machine but i have a small PC with intel chipset
so for such a small machine believe me it is extremely slow
i mean i did about 1./2 of render and it took close to 15 minutes with sample at 25 !
I created this starfield with particle systems in less than 10 minutes at my desk here at work. I had done this once before easily. This could be improved easily to look even better. A little weight painting here and there also. You could easily render teh starfield first, and then apply it as a world texture if renderd in teh proper aspect ratio. Render time was 1 min 15 sec
I have started a Cycles star field inspired on the one by @elbrujodelatribu but with a simpler node setup.
I have found that noise texture node can be used to generate little stars, in a way similar to voronoi texture node.
The other interesting aspect is the use of a noise texture node mixed with a wave texture node to produce nebulas.
I am confident that I/you could obtain better results, very close to a “realistic” effect, with a finer setup of parameters. (I am still playing with them )
This morning I was working to a modification of my setup (since I am going to understand how Cycles nodes work every day better).
My goal was to get a radically different result, diverging from the previous one. This is what I got. It still needs some adjustments: for example spiral galaxies or something like that, as suggested by @RickyBlender.
There is also another point to consider. In the center of the brightest areas of the nebula there should be a start. In fact, usually the light of stars seen towards the nebula matter, is the actual responsible of that brightest areas. Also, there is often a star in the center of a nebula that is responsible for the matter ejected all around.