Greetings Everyone!
The first Cycles Hair test i did for now is done in form of Grass,the mode used was Smooth Curves and Rendered with Blender 2.66 testbuild1.
Hope you like it!
Yeobe1:I know that,but if i want to make a grass field i would ofcourse make its quality as low as i can…So i will not put Smooth Curve mode to a field of grass^,^.And here in this render you see,i increased the grass numbers and children alot to get better looking grass.
i really like this! i am currently trying to make grass in cycles look as good as it did beofre i started cycles just need to learn the main nodes for it… mayne post nodes for this?
LightTop:Dude,don’t complicate it on yourself…the Grass you see here in the post is much simple then you imagine,my point is that rendering Hair or Grass in Cycles is 100% easier then rendering in BI, here in Cycles you don’t need alpha,complicated materials and other stuff…You just pick up any grass texture you want and add it to your grass material and then tweak some settings in the particle system in order to look random…And that’s it! No need for any nodes since Cycles realistic lighting will do the job