Hi Everyone!
During the last week i did an architectural visualisation, for which it would have been very handy to be able to create a texture with a size independent from the object size, but still rotating with the object.
Probably this will be just a scalar multiplication of the Texture Coordinates “Object” output, but i cannot figure out how to get the scale of the object. The setup i came up with until now is in the attachement to this post, maybe someone can help.
Attachments
vec_rotation_test.blend (547 KB)