another prob w/ 2.91. i’m trying to use a texture w/ transparency for facial details, specifically eyelashes. the image is saved as a PNG w/ a transparent background and although it looks ok in preview, the render is for some reason investing the bit i want to work:
all the skin is fine, but that one specific area isn’t working :-/
my node set-up is how i think it should be
mixing the image w/ the transparent and using an Alpha mix, which is as it shows in the preview, so what am i missing that’s making the actual render not work?