I’m trying to render a fire simulation in Cycles with transparent background to add it to my Eevee’s rendered animation in compositing / post processing.
I love the result of the glare when the Transparent option is not activated, but when i activate it there’s no more Glare.
Is there a way to keep my Glare in the transparent render so it will be present when i’ll add it in post processing ?
With Glare (no transparency) :
Transparent render :
If you would have some cool tricks to make a fire shader render better do not hesitate to share because i’m not yet satysfied with the fire look too
Thanks by advance!